

It's loaded with Admin Commands, Client Commands, Emotes, Options, and cVars Extremely modified to meet any clans expectations. With that in mind, I set out and improved this mod with the way I wanted it to in the past. This is the final chapter of this great series for Jedi Knight II: Jedi Outcast® as we get ready for Jedi Knight: Jedi Academy®. A server-side only modification designed to keep the peace and order on the servers. This mod is the official mod for the Jedi Academy. Before each match you can customise your Force loadout, and the server host can even disable Force powers altogether if they choose.EMail: Michael "cHoSeN oNe" Nohai, for handing development over to me.


Several modes are available, including capture the flag, free-for-all and team deathmatch, and all can be played with bots. This is largely due to an active multiplayer community. In fact, Jedi Knight II has actually improved with age. Who shot first? It doesn’t matter when you can do a badass flip over a cantina table and roast a man with blue lightning.Īnd it holds up. He remains one of the great Star Wars heroes, a Han Solo rogue but with Force powers. He’s conflicted, a former stormtrooper who becomes a Jedi. This is a game about management, planning and self-control, about thinking like a righteous space knightīut Katarn is more than a lightsaber. Over a decade on, its clear this is a game that holds the source material in high regard. It was like I could express my presence in the world, and few games felt like that at the time. I remember being blown away when I discovered walking too close to a wall with a lightsaber out left white hot burn trails. It’s the little things like that which mean the most to Star Wars fans. Lightsabers can even deflect shots from blasters. Different styles have their own unique combos. Katarn also uses three kinds of lightsaber moves: fast, medium and strong. He offers Katarn his lightsaber back if he can complete a set of trials (spoiler: Katarn does them without even breaking a sweat).

There’s Mon Mothma, the Chief-of- State of the New Republic who assigns you missions throughout the game. There’s Lando Calrissian, who not only acts immeasurably cool as always but manages to blow the lid off an Imperial gig smuggling cortosis crystals through Cloud City. The revelation triggers a series of events that sees Katarn regain his powers, battle a clan of dark Jedi called the Reborn, and meet a host of famous faces. Within they discover a research centre studying cortosis crystals – the kind used to power lightsabers. We find him and his Rebel partner Jan Ors investigating a seemingly benign base on Kejim, but they arrive to find it crawling with Imperials. Our hero, Kyle Katarn, starts Jedi Outcast as a simple New Republic mercenary, having severed ties with the Force after almost succumbing to the Dark Side in the last game.
